AoeStats
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Hill Fort

504739071Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 45m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1131
+12
🇨🇴 Bengalis · Colombia
1081
+13
🇫🇷 Bengalis · France
1036
-13
1028
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,612 11:25 15:33 39:33 ⛏ Fast Castle
35 1,563 11:05 19:41 36:33 ⛏ Fast Castle
33 1,476 11:02 17:29 37:10 ⛏ Fast Castle
23 1,029 9:46 18:24 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,405 15,890 11,180 2,150 47,625 55,769
18,405 14,235 6,275 2,150 41,065 44,122
16,700 14,055 6,635 2,180 39,570 44,640
12,045 11,808 7,765 1,605 33,223 41,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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