AoeStats
← Kanyaga

Fortress

510151489Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 1m 28s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1787
+4
🇸🇪 Wu · Sweden
1642
+7
🇹🇷 Malay · Türkiye
1546
+9
🇹🇷 Celts · Türkiye
1440
+13
🇩🇪 Khitans · Germany
1461
-11
🇫🇷 Teutons · France
1397
-8
🇮🇳 Bohemians · India
1384
-7
🇩🇪 Maya · Germany
1378
-7
Player eAPM Actions Feudal Castle Imperial Opening
67 99 — — —
62 91 — — —
59 87 — — —
52 76 — — —
38 56 — — —
36 53 — — —
32 47 — — —
29 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 200 0 0 350 130
150 100 0 0 250 141
100 100 0 0 200 180
100 100 0 0 200 120
200 0 0 0 200 185
0 200 0 0 200 50
0 100 0 0 100 115
0 100 0 0 100 139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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