AoeStats
← Kanyaga

MegaRandom

510141734Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 16m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Malay · Finland
1603
+9
🇫🇮 Persians · Finland
1581
+10
🇫🇮 Khmer · Finland
1567
+11
🇫🇮 Burgundians · Finland
1562
+11
🇩🇪 Mongols · Germany
1495
-12
🇹🇷 Wei · Türkiye
1472
-11
🇬🇧 Armenians · United Kingdom
1418
-9
🇩🇪 Lithuanians · Germany
1406
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 1,121 9:33 — —
55 894 10:05 — — ⚔ Scout Rush
47 765 9:22 — — ⚔ Scout Rush
46 739 10:15 — — ⚔ Archer Rush
44 708 — — —
43 697 9:17 — — ⚔ Archer Rush
41 660 9:11 — — ⚔ Archer Rush
34 540 11:41 15:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,185 2,347 1,085 0 6,617 6,975
3,725 1,805 50 0 5,580 5,624
3,310 1,865 250 30 5,455 5,861
3,340 1,705 50 0 5,095 5,289
2,050 1,875 730 5 4,660 4,791
2,425 1,468 230 0 4,123 4,527
1,450 1,004 50 100 2,604 2,807
1,575 590 50 0 2,215 2,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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