AoeStats
← Kanyaga

Black Forest

507094335Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 44m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Slavs · Vietnam
1539
+17
🇩🇪 Berbers · Germany
1505
+18
🇩🇪 Muisca · Germany
1502
+19
🇨🇦 Ethiopians · Canada
1473
+20
🇹🇷 Cumans · Türkiye
1628
-21
🇹🇷 Tatars · Türkiye
1574
-19
🇹🇷 Jurchens · Türkiye
1546
-18
🇹🇷 Gurjaras · Türkiye
1488
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,687 20:32 24:19 — ⛏ Fast Castle
41 1,866 11:56 17:08 36:21 ⛏ Fish Boom FC
41 1,848 11:03 15:18 31:37 ⛏ Fast Castle
40 1,811 11:18 16:03 30:59 ⛏ Fish Boom FC
39 1,756 11:39 16:02 29:43 ⛏ Fish Boom FC
34 1,520 11:24 23:10 41:11 ⚔ Fish Boom into Scouts
33 1,464 22:19 28:25 33:01 ⛏ Fish Boom FC into Fast Imp
33 1,487 11:41 18:33 26:11 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,685 25,538 14,090 3,985 65,298 73,503
33,120 16,704 14,175 850 64,849 68,540
29,155 13,234 17,285 4,915 64,589 66,419
31,720 11,550 12,455 1,155 56,880 61,307
20,440 21,326 10,025 2,185 53,976 56,265
18,025 17,506 4,450 500 40,481 46,528
15,325 12,961 7,465 1,000 36,751 38,784
12,640 13,284 3,370 2,875 32,169 34,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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