AoeStats
← Kanyaga

African Clearing

504852516Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 40m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
1556
+11
🇹🇷 Persians · Türkiye
1553
+11
🇹🇷 Mapuche · Türkiye
1530
+12
🇹🇷 Cumans · Türkiye
1466
+16
🇪🇸 Berbers · Spain
1481
-14
🇵🇰 Slavs · Pakistan
1451
-13
🇺🇸 Hindustanis · United States
1441
-12
🇺🇸 Mongols · United States
1411
-11
Player eAPM Actions Feudal Castle Imperial Opening
78 3,141 12:46 17:34 — ⛏ Fast Castle
40 1,611 12:47 16:29 31:49 ⛏ Fast Castle
39 1,556 11:48 23:15 — ⛏ Fast Castle
37 1,486 11:31 15:54 37:11 ⛏ Fast Castle
29 1,180 13:42 18:00 — ⛏ Fast Castle
26 1,048 12:17 22:32 — ⚔ Scout Rush
24 964 14:37 18:36 — ⛏ Fast Castle
18 723 13:30 26:50 — ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,735 14,030 10,070 2,250 48,085 53,098
19,020 12,657 5,170 500 37,347 39,379
12,225 11,281 5,525 1,700 30,731 31,086
13,780 8,057 5,055 1,050 27,942 29,713
11,625 8,718 4,660 2,000 27,003 27,198
10,280 9,290 3,650 2,775 25,995 25,779
5,550 3,846 970 1,050 11,416 11,877
3,325 2,955 1,020 780 8,080 7,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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