AoeStats
← Kanyaga

Arena

504840297Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 53m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
1673
+10
🇺🇸 Wei · United States
1658
+11
🇺🇸 Portuguese · United States
1641
+12
🇺🇸 Bengalis · United States
1464
+18
🇹🇷 Mongols · Türkiye
1570
-14
🇹🇷 Persians · Türkiye
1567
-14
🇹🇷 Dravidians · Türkiye
1543
-13
🇹🇷 Turks · Türkiye
1476
-10
Player eAPM Actions Feudal Castle Imperial Opening
88 4,689 10:50 15:00 27:31 ⛏ Fast Castle
72 3,818 9:01 18:44 32:34 ⚔ Scouts FC
61 3,241 9:46 13:49 27:51 ⛏ Fast Castle
57 3,060 10:35 13:37 27:19 ⛏ Fast Castle
39 2,058 12:41 17:12 25:14 ⛏ Fast Castle
36 1,900 10:32 14:40 31:50 ⛏ Fast Castle
34 1,834 9:53 13:51 — ⛏ Fast Castle
30 1,609 10:28 14:31 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,840 25,151 38,015 1,520 131,526 134,455
50,380 32,595 15,300 5,800 104,075 112,226
49,225 34,797 11,520 3,150 98,692 102,934
35,005 25,985 17,215 4,400 82,605 86,529
17,450 23,185 7,890 1,600 50,125 70,815
9,025 10,750 2,955 2,450 25,180 27,426
6,740 7,556 7,160 1,015 22,471 24,331
7,240 5,383 2,815 1,635 17,073 19,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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