AoeStats
← Kanyaga

African Clearing

504371568Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 80m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1715
+13
🇹🇷 Koreans · Türkiye
1711
+13
🇹🇷 Japanese · Türkiye
1690
+14
🇹🇷 Mongols · Türkiye
1466
+24
🇧🇷 Cumans · Brazil
1689
-17
🇧🇷 Chinese · Brazil
1662
-17
🇧🇷 Mapuche · Brazil
1619
-15
🇧🇷 Berbers · Brazil
1618
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 5,711 12:46 16:32 36:51 ⛏ Fast Castle
63 5,053 12:54 27:16 41:49 ⚔ Towers FC
55 4,463 13:15 17:25 38:39 ⛏ Fast Castle
48 3,859 12:35 23:01 44:47 ⚔ Archers into Towers
48 3,854 12:11 26:58 46:42 ⚔ Scout Rush
42 3,387 13:24 17:28 40:10 ⛏ Fast Castle
41 3,334 11:27 15:39 36:15 ⛏ Fast Castle
34 2,772 11:16 26:41 46:13 ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
70,000 47,270 30,410 5,565 153,245 161,526
64,335 59,663 23,215 5,530 152,743 159,966
53,170 58,037 27,425 3,550 142,182 150,901
40,440 71,786 17,950 6,055 136,231 137,836
75,195 34,075 21,260 5,250 135,780 142,443
42,995 49,424 29,500 6,565 128,484 136,169
49,205 37,008 23,845 4,850 114,908 118,280
26,710 41,241 37,930 850 106,731 125,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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