AoeStats
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MegaRandom

510187591Analyzed
2v2 RM · 16h ago on Sep 29, 2026· 16m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1825
+4
🇪🇨 Hindustanis · Ecuador
1821
+4
🇲🇽 Vietnamese · Mexico
1608
-6
🇺🇸 Turks · United States
1361
-2
Player eAPM Actions Feudal Castle Imperial Opening
89 1,467 8:31 — — ⚔ Scout Rush
58 957 8:13 — — ⚔ Scout Rush
47 786 9:54 — — ⚔ Archer Rush
44 722 11:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,770 2,200 50 0 6,020 6,265
2,500 2,056 640 0 5,196 5,880
2,665 1,582 50 0 4,297 4,615
2,615 1,135 50 0 3,800 4,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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