AoeStats
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Arabia

510821025Analyzed
1v1 RM · 13h ago on Oct 2, 2026· 59m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Maya · Finland
1825
+15
🇦🇷 Japanese · Argentina
1796
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,648 9:22 21:10 35:20 ⚔ M@A into Archers into Skirms
61 3,647 8:50 22:04 38:40 ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,380 36,034 22,120 3,105 92,639 101,342
34,550 31,481 20,640 3,465 90,136 90,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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