AoeStats
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Arabia

508458197Analyzed
1v1 RM · 10d ago on Sep 22, 2026· 55m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1821
+12
🇬🇧 Celts · United Kingdom
1739
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,176 9:00 19:37 31:22 ⚔ Archer Rush
54 3,006 11:54 15:47 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,830 28,737 29,550 3,170 95,287 100,900
39,275 33,218 11,475 1,410 85,378 85,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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