AoeStats
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MegaRandom

507784861Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 54m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Sicilians · Hungary
1486
+14
🇩🇪 Berbers · Germany
1473
+14
🇪🇸 Aztecs · Spain
1449
+15
🇪🇸 Poles · Spain
1428
+17
🇦🇷 Mongols · Argentina
1498
-17
1432
-15
🇦🇷 Celts · Argentina
1410
-14
🇦🇷 Jurchens · Argentina
1403
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,806 10:28 26:43 — ⚔ Towers FC
47 2,523 12:35 24:01 36:10 ◆ Galleys FC
44 2,373 10:03 24:38 — ⚔ Scout Rush
36 1,942 10:30 15:57 47:43 ⛏ Fast Castle
29 1,593 12:21 17:14 37:40 ⛏ Fast Castle
23 1,234 13:21 24:38 — ⚔ Scout Rush
20 1,055 11:16 28:37 — ⚔ Fish Boom into Towers FC
12 647 13:27 39:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,810 24,251 6,175 1,385 57,621 68,534
31,265 12,734 8,725 950 53,674 53,487
8,135 18,984 7,875 945 35,939 43,004
10,475 13,393 7,285 2,285 33,438 33,755
9,505 13,543 3,710 1,720 28,478 27,754
9,785 9,662 875 2,225 22,547 29,038
7,860 6,770 4,185 1,085 19,900 26,194
4,550 4,412 795 550 10,307 10,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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