AoeStats
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Arena

507772476Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 42m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1473
+13
🇦🇷 Burgundians · Argentina
1455
+14
🇦🇷 Slavs · Argentina
1401
+16
🇦🇷 Maya · Argentina
1369
+17
🇮🇹 Goths · Italy
1472
-17
🇿🇦 Bulgarians · South Africa
1395
-15
🇪🇸 Vikings · Spain
1391
-15
🇫🇷 Chinese · France
1347
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,008 10:32 15:09 28:19 ⛏ Fast Castle
42 1,795 9:53 13:53 39:46 ⛏ Fast Castle
31 1,330 10:57 14:54 28:35 ⛏ Fast Castle
31 1,328 10:46 14:45 29:59 ⛏ Fast Castle
30 1,271 10:19 15:23 28:07 ⚔ FC into Scouts
28 1,209 11:12 15:00 — ⛏ Fast Castle
21 902 9:47 14:25 28:50 ⛏ Fast Castle
18 793 10:25 15:09 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,760 18,100 16,175 1,630 71,665 74,217
28,095 9,490 16,070 4,810 58,465 61,138
24,315 15,015 16,125 2,950 58,405 74,105
21,240 20,978 6,530 1,170 49,918 54,990
30,700 13,085 5,535 400 49,720 54,186
15,150 18,777 13,285 980 48,192 56,471
12,815 15,115 6,335 985 35,250 38,729
14,735 13,754 1,720 1,550 31,759 35,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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