AoeStats
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Arabia

506706423Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 17m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1445
+11
1425
+12
🇦🇷 Saracens · Argentina
1390
+15
🇦🇷 Hindustanis · Argentina
1374
+15
🇵🇹 Lithuanians · Portugal
1358
-14
🇮🇹 Poles · Italy
1337
-13
🇬🇧 Byzantines · United Kingdom
1336
-13
🇮🇹 Muisca · Italy
1330
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,154 8:38 — — ⚔ Archer Rush
60 1,061 9:01 — — ⚔ Scouts into Skirms
57 1,012 8:24 — — ⚔ Archer Rush
56 992 9:00 — — ⚔ Scout Rush
50 891 8:51 — — ⚔ Scout Rush
40 706 10:41 — —
34 596 10:43 17:36 — ⚔ FC into Archers
30 536 10:31 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,350 2,563 1,135 0 7,048 7,915
3,820 2,487 50 0 6,357 6,833
3,495 2,662 50 0 6,207 7,060
3,145 2,252 790 0 6,187 7,224
3,100 1,741 570 0 5,411 5,938
3,000 1,724 50 125 4,899 5,455
2,430 1,414 50 0 3,894 4,258
1,850 1,620 320 0 3,790 4,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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