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QS Arena

503251965Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 43m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1418
+16
🇲🇽 Teutons · Mexico
1414
+16
🇺🇸 Japanese · United States
1401
+16
🇩🇴 Spanish · Dominican Republic
1366
+18
🇦🇷 Portuguese · Argentina
1455
-19
🇦🇷 Hindustanis · Argentina
1436
-18
🇦🇷 Celts · Argentina
1401
-16
🇦🇷 Vietnamese · Argentina
1347
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,228 7:36 11:58 40:15 ⛏ Fast Castle
48 2,112 7:54 11:42 29:33 ⛏ Fast Castle
40 1,738 7:41 11:21 32:40 ⛏ Fast Castle
39 1,705 7:14 26:08 — ⛏ Fast Castle
30 1,295 7:55 11:58 33:24 ⛏ Fast Castle
29 1,260 6:24 20:12 31:08 ⛏ Fast Castle
27 1,161 7:56 12:46 32:04 ⛏ Fast Castle
24 1,037 7:59 13:08 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,910 14,790 17,370 1,500 64,570 68,439
26,480 18,370 12,990 4,325 62,165 79,633
27,320 23,725 6,610 1,075 58,730 66,403
16,235 13,785 8,260 2,775 41,055 43,879
14,245 16,155 7,430 1,020 38,850 43,233
17,105 11,795 7,200 2,295 38,395 44,363
10,225 16,658 9,060 750 36,693 41,752
13,100 9,735 850 2,130 25,815 27,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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