AoeStats
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Arabia

503152412Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 42m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1457
+12
🇦🇷 Vietnamese · Argentina
1370
+16
🇨🇳 Persians · China
1369
-14
🇨🇳 Ethiopians · China
1369
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,029 8:07 21:04 39:54 ⚔ Scout Rush
55 2,350 10:17 24:14 41:29 ⚔ Archer Rush
44 1,856 8:50 19:36 41:31 ⚔ Scout Rush
42 1,783 9:30 22:54 38:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,765 12,380 18,795 325 61,265 61,412
17,810 8,732 9,565 1,800 37,907 44,103
10,875 12,697 10,250 655 34,477 35,539
10,260 13,554 7,635 1,050 32,499 37,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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