AoeStats
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Arena

505293484Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 75m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Turks · Slovakia
1201
+17
🇸🇰 Sicilians · Slovakia
1201
+17
🇹🇷 Wei · Türkiye
1222
-17
🇹🇷 Spanish · Türkiye
1213
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,686 12:35 16:18 20:46 ◆ FC into Fast Imp
30 2,239 10:15 15:27 29:42 ⛏ Fast Castle
27 2,035 11:11 15:11 34:20 ⛏ Fast Castle
18 1,355 12:03 18:17 51:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,200 74,916 32,235 4,380 180,731 190,099
46,600 24,315 28,840 6,650 106,405 123,117
40,195 34,980 11,810 2,530 89,515 90,096
40,590 27,013 16,095 3,250 86,948 112,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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