AoeStats
← davidi

Socotra

504851254Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 50m 35s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1307
+12
🇨🇴 Sicilians · Colombia
1147
+20
🇸🇰 Romans · Slovakia
1217
-16
🇸🇰 Koreans · Slovakia
1217
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,914 9:55 20:26 37:35 ⚔ M@A into Archers
34 1,696 15:57 31:58 — ⚔ Scouts into Towers
33 1,647 10:02 21:28 — ⚔ Drush
31 1,587 9:41 30:08 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,730 15,981 13,725 950 43,386 52,557
8,785 11,673 4,160 750 25,368 27,329
6,425 10,800 4,820 1,725 23,770 26,263
7,435 4,590 1,550 1,625 15,200 17,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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