AoeStats
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MegaRandom

504840993Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 56m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1210
+18
🇫🇷 Persians · France
1198
+18
🇸🇰 Romans · Slovakia
1252
-18
🇸🇰 Lithuanians · Slovakia
1252
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,639 10:22 22:55 38:09 ⚔ Archer Rush
37 2,121 10:30 25:26 41:19 ⚔ Scout Rush
32 1,831 10:38 18:25 56:24
31 1,762 9:34 23:39 43:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,415 14,763 15,460 4,700 63,338 68,288
24,345 17,334 9,260 4,440 55,379 62,719
21,765 15,120 9,030 2,830 48,745 54,505
10,230 14,233 3,400 1,925 29,788 34,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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