AoeStats
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Arena

504831491Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 52m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1235
+17
🇹🇷 Wei · Türkiye
1211
+17
🇸🇰 Turks · Slovakia
1252
-17
🇸🇰 Poles · Slovakia
1252
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,538 10:57 14:46 36:34 ⛏ Fast Castle
45 2,386 13:15 17:19 21:43 ◆ FC into Fast Imp
36 1,893 11:15 16:39 34:18 ⛏ Fast Castle
25 1,341 11:17 15:09 47:19 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,835 18,215 13,645 4,310 61,005 68,170
28,170 16,880 13,455 200 58,705 66,310
21,635 10,020 11,195 1,650 44,500 47,483
12,225 9,400 9,460 755 31,840 36,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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