AoeStats
← Groose's Pompadour

Nomad

506702659Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 47m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1185
+14
🇨🇱 Bohemians · Chile
1154
+15
🇹🇷 Persians · Türkiye
1128
+17
🇩🇪 Turks · Germany
1049
+20
🇳🇴 Vikings · Norway
1207
-19
🇳🇴 Magyars · Norway
1119
-16
🇳🇴 Celts · Norway
1117
-16
🇳🇴 Aztecs · Norway
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,289 13:53 22:20 35:57 ⛏ Fish Boom
41 1,933 12:33 24:55 40:59 ⚔ Fish Boom into Scouts into Archers
39 1,816 15:28 23:14 — ⛏ Fish Boom
28 1,324 14:48 22:41 41:51 ⛏ Fish Boom into Fire Galleys FC
25 1,191 14:15 25:55 44:26 ⚔ Fish Boom into Towers FC
22 1,013 15:35 20:26 33:34 ⛏ Fish Boom FC
20 961 14:18 18:07 — ⛏ Fish Boom FC
19 874 13:54 19:14 40:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,260 19,491 13,190 2,945 60,886 64,619
21,845 20,070 17,055 950 59,920 66,348
14,360 14,365 8,905 1,880 39,510 39,140
14,315 8,455 9,885 2,930 35,585 40,969
11,175 10,915 7,025 3,245 32,360 33,642
15,915 8,215 4,165 3,000 31,295 32,903
8,525 12,762 6,195 2,615 30,097 30,382
10,855 10,034 3,215 1,535 25,639 30,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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