AoeStats
← Kajook

Arabia

508087922Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 17m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1295
+14
🇪🇸 Wei · Spain
1290
+15
🇩🇪 Cumans · Germany
1285
+15
🇨🇦 Huns · Canada
1274
+15
🇲🇽 Maya · Mexico
1290
-16
🇵🇪 Magyars · Peru
1278
-15
🇬🇧 Lithuanians · United Kingdom
1241
-14
🇸🇰 Teutons · Slovakia
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 733 10:02 — — ⚔ M@A into Archers
36 647 13:02 — — ⚔ Archer Rush
35 623 15:07 — — ⚔ Drush into Archers
22 399 10:54 16:01 — ⛏ Fast Castle
17 302 — — —
2 37 — — —
1 9 — — —
1 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,470 3,305 445 0 7,220 7,721
3,525 2,197 305 0 6,027 6,658
2,250 2,070 685 0 5,005 5,249
2,850 1,566 300 125 4,841 5,055
0 25 0 0 25 0
0 0 0 0 0 244
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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