AoeStats
← Kajook

Black Forest

507343045Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 0m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mapuche · Italy
1396
+11
🇭🇰 Tatars · Hong Kong SAR China
1377
+12
🇻🇳 Shu · Vietnam
1317
+14
🇦🇷 Bohemians · Argentina
1305
+15
🇵🇱 Bohemians · Poland
1311
-14
🇩🇪 Berbers · Germany
1299
-14
🇲🇽 Maya · Mexico
1281
-13
🇫🇷 Persians · France
1235
-11
Player eAPM Actions Feudal Castle Imperial Opening
78 30 — — —
73 28 — — —
57 22 — — —
47 18 — — —
36 14 — — —
34 13 — — —
23 9 — — —
23 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 200
100 0 0 0 100 100
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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