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Coastal Forest

510830019Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1267
+16
🇦🇷 Malians · Argentina
1192
+18
🇪🇸 Vikings · Spain
1257
-17
🇪🇸 Wei · Spain
1257
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 3,299 9:37 20:34 34:36 ⚔ Fish Boom into Scouts
53 2,772 8:57 20:30 39:15 ⚔ M@A Rush
43 2,227 10:52 21:58 39:19
41 2,153 9:21 21:51 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,935 17,912 14,855 1,550 60,252 67,105
24,070 12,862 16,930 4,200 58,062 63,053
25,955 11,616 6,375 1,715 45,661 46,713
10,710 12,868 6,625 1,400 31,603 42,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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