AoeStats
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MegaRandom

510592628Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 62m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1210
+19
🇪🇸 Wei · Spain
1209
+20
🇬🇧 Vikings · United Kingdom
1305
-20
🇧🇷 Persians · Brazil
1282
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,815 9:46 20:09 36:44 ⚔ M@A FC
37 2,338 9:29 21:52 53:51 ⛏ Fast Castle
23 1,451 13:46 20:54 46:07 ⛏ Fish Boom into Fire Galleys
15 970 11:25 22:19 38:59 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,865 19,444 20,055 3,700 76,064 108,415
22,420 19,402 5,650 4,875 52,347 67,252
15,480 9,909 8,410 850 34,649 39,425
10,750 11,620 6,345 1,700 30,415 31,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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