AoeStats
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Arabia

509948783Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 64m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1207
+15
🇪🇸 Wei · Spain
1207
+15
🇵🇹 Magyars · Portugal
1199
-16
🇵🇹 Vietnamese · Portugal
1163
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,320 8:58 19:55 38:39 ⚔ M@A FC
46 2,977 9:00 20:29 — ⚔ Scout Rush
43 2,791 9:36 22:31 55:26 ⛏ Fast Castle
41 2,652 9:11 25:11 45:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,890 18,572 25,675 2,205 87,342 107,201
16,125 12,205 7,145 1,600 37,075 42,568
9,750 13,195 12,480 965 36,390 38,063
10,620 7,246 5,640 305 23,811 24,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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