AoeStats
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Arabia

506910968Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 91m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
1206
+15
🇪🇸 Wei · Spain
1205
+16
🇩🇪 Vietnamese · Germany
1216
-16
🇩🇪 Franks · Germany
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 4,769 9:55 24:13 49:48 ⚔ Archer Rush
47 4,328 8:42 19:37 43:08 ⚔ M@A FC into Skirms
39 3,585 9:36 21:50 44:11 ⚔ Scouts FC
38 3,526 9:57 25:17 50:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
76,370 32,605 27,375 4,365 140,715 146,261
52,965 46,042 23,765 2,350 125,122 127,516
51,520 27,938 21,730 1,775 102,963 105,300
44,890 18,869 16,710 1,500 81,969 86,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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