AoeStats
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Arabia

505074203Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 33m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
1213
+14
🇪🇸 Wei · Spain
1213
+14
🇩🇪 Berbers · Germany
1195
-14
🇩🇪 Shu · Germany
1161
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,748 9:26 21:40 — ⚔ M@A Rush
39 1,285 10:09 25:11 — ⚔ Archer Rush
38 1,278 9:36 27:23 — ⚔ Scout Rush
37 1,249 10:08 24:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,920 5,700 4,170 200 18,990 20,543
5,575 5,836 2,580 100 14,091 16,957
7,015 4,744 1,745 100 13,604 14,733
5,905 4,820 1,360 100 12,185 12,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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