AoeStats
← ryu

Arena

507592656Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1353
+12
🇺🇸 Japanese · United States
1295
+15
🇬🇧 Shu · United Kingdom
1307
-15
🇦🇺 Lithuanians · Australia
1236
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,039 11:22 15:15 29:44 ⛏ Fast Castle
38 1,513 10:15 15:52 30:03 ⚔ FC into Archers
33 1,329 9:57 14:41 40:04 ⚔ FC into Scouts
28 1,148 11:16 14:51 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,655 19,255 4,725 2,375 45,010 53,402
10,650 12,850 8,260 100 31,860 34,425
12,365 6,360 4,900 1,625 25,250 26,569
6,530 6,555 2,360 305 15,750 16,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.