AoeStats
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Arabia

507214023Analyzed
2v2 RM · 17d ago on Sep 17, 2026· 22m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1412
+11
🇲🇽 Magyars · Mexico
1382
+11
🇺🇸 Japanese · United States
1307
-12
🇨🇦 Persians · Canada
1270
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 1,586 9:19 — — ⚔ Archer Rush
66 1,511 9:15 — — ⚔ M@A into Skirms
42 955 9:12 — — ⚔ Scouts into Archers
22 507 9:22 — — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,940 3,293 615 125 8,973 9,348
2,805 3,872 1,765 0 8,442 9,645
4,845 3,045 365 125 8,380 9,567
4,210 2,685 150 250 7,295 7,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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