AoeStats
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Oasis

507212228Analyzed
2v2 RM · 17d ago on Sep 17, 2026· 22m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1564
+5
🇻🇳 Persians · Vietnam
1547
+5
🇺🇸 Japanese · United States
1313
-6
🇳🇿 Armenians · New Zealand
1235
-4
Player eAPM Actions Feudal Castle Imperial Opening
56 1,290 9:07 21:45 — ⚔ M@A Rush
52 1,180 8:56 21:54 — ⚔ Archer Rush
34 785 8:55 21:48 — ⚔ Scout Rush
18 411 9:57 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,975 4,475 2,255 0 11,705 11,944
5,850 3,992 860 130 10,832 10,716
5,355 2,415 645 345 8,760 9,914
4,590 2,700 435 0 7,725 9,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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