AoeStats
← ryu

MegaRandom

507137812Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 66m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1329
+18
🇺🇸 Japanese · United States
1294
+19
🇫🇷 Romans · France
1376
-19
🇫🇷 Tatars · France
1351
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 3,650 11:08 21:45 31:40 ⛏ Fish Boom
53 3,529 10:23 22:36 37:14 ⚔ Scout Rush
38 2,507 10:50 14:56 27:41 ⛏ Fast Castle
26 1,711 11:19 15:52 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,120 22,670 15,945 4,400 72,135 76,450
16,150 21,701 25,640 1,950 65,441 72,371
17,800 24,505 15,535 4,850 62,690 80,087
18,855 17,844 7,105 3,470 47,274 63,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.