AoeStats
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Arabia

506336956Analyzed
2v2 RM · 21d ago on Sep 13, 2026· 37m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
1318
+15
🇺🇸 Japanese · United States
1278
+16
🇫🇷 Maya · France
1288
-16
🇫🇷 Magyars · France
1286
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,325 10:54 25:12 — ⚔ Scout Rush
58 2,190 9:13 21:34 33:05 ⚔ M@A FC into Skirms
53 2,009 10:40 24:14 — ⚔ Archer Rush
38 1,462 10:41 25:56 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,605 8,336 3,730 2,300 26,971 28,101
9,810 7,965 3,250 1,125 22,150 22,771
5,465 7,239 4,045 850 17,599 19,977
6,945 5,535 2,590 750 15,820 16,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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