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MegaRandom

507938240Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 69m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
761
+12
🇮🇳 Turks · India
752
+12
🇻🇳 Persians · Vietnam
639
+17
🇨🇳 Persians · China
580
+19
🇲🇽 Saracens · Mexico
775
-19
🇨🇴 Gurjaras · Colombia
668
-15
🇲🇾 Bohemians · Malaysia
658
-15
🇨🇴 Turks · Colombia
569
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 2,134 12:31 22:30 51:51 ⛏ Fast Castle
23 1,581 11:22 20:46 34:17 ⛏ Fast Castle
21 1,421 11:29 26:48 43:59 ⛏ Fast Castle
19 1,348 14:03 18:25 35:54 ⛏ Fast Castle
16 1,075 14:15 21:22 35:40 ⛏ Fish Boom FC
16 1,126 14:51 31:09 49:59 ⛏ Fish Boom into Fire Galleys FC
13 876 14:07 25:46 —
12 863 11:48 24:57 40:06

Resources

Player Food Wood Gold Stone Spent Collected
38,165 28,540 22,025 1,700 90,430 130,047
39,645 22,080 18,485 2,150 82,360 98,537
32,665 23,489 18,885 1,600 76,639 77,739
25,645 26,545 15,860 4,465 72,515 94,434
24,970 14,545 25,110 2,810 67,435 67,811
24,830 9,770 14,935 3,325 52,860 54,208
11,165 21,420 7,025 2,035 41,645 45,583
17,765 13,725 5,930 2,090 39,510 41,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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