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Arena

507934071Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 49m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
737
+9
🇵🇱 Bohemians · Poland
724
+9
🇮🇳 Jurchens · India
655
+12
🇨🇳 Mongols · China
652
+12
🇩🇪 Inca · Germany
688
-14
🇨🇳 Persians · China
580
-11
🇻🇳 Spanish · Vietnam
543
-10
🇨🇿 Poles · Czechia
446
-7
Player eAPM Actions Feudal Castle Imperial Opening
25 1,219 11:50 16:54 36:36 ⛏ Fast Castle
23 1,119 12:33 19:40 34:13 ⛏ Fast Castle
16 783 13:14 19:50 — ⛏ Fast Castle
15 725 14:47 20:06 34:38 ⛏ Fast Castle
14 712 12:46 20:38 32:22 ⛏ Fast Castle
13 660 17:09 22:50 47:42 ⚔ Skirmisher Rush
11 540 12:18 25:06 46:31
7 350 11:15 19:44 38:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,315 10,250 16,020 1,550 52,135 56,465
16,795 18,365 10,085 2,900 48,145 74,505
15,705 16,745 8,225 2,550 43,225 56,311
23,995 10,275 2,695 850 37,815 48,141
14,310 8,180 8,905 2,300 33,695 43,409
12,735 7,905 3,870 1,650 26,160 35,225
8,755 9,175 3,265 1,140 22,335 23,804
5,970 5,475 975 1,035 13,455 14,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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