AoeStats
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Black Forest

510165000Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 60m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
1107
+12
🇷🇺 Persians · Russia
1029
+16
🇷🇺 Britons · Russia
939
+20
🇪🇸 Cumans · Spain
1056
-17
🇫🇷 Koreans · France
1017
-16
🇫🇷 Bohemians · France
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,624 14:22 26:48 — ⚔ FC into Archers
26 1,573 13:35 25:35 37:35 ⚔ M@A Rush
25 1,538 11:40 19:50 30:36 ⚔ Drush FC
23 1,371 13:12 21:53 44:27 ⚔ FC into Archers
23 1,379 11:58 16:17 37:45 ⛏ Fast Castle
20 1,209 11:49 25:45 37:41 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
33,745 44,805 20,370 4,130 103,050 124,647
30,520 20,690 19,585 4,175 74,970 83,228
30,830 22,190 11,340 3,005 67,365 82,176
21,910 17,407 12,525 1,840 53,682 71,782
15,375 19,468 10,055 3,590 48,488 52,336
17,215 15,885 3,095 300 36,495 40,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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