AoeStats
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Oasis

510153159Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 78m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1095
+12
🇷🇺 Berbers · Russia
920
+19
🇺🇾 Romans · Uruguay
1006
-16
🇺🇾 Magyars · Uruguay
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,487 9:58 20:43 36:21 ⚔ Scout Rush
31 2,462 12:01 18:20 36:17 ⚔ FC into Archers into Skirms
30 2,341 11:48 20:37 37:41 ⛏ Fast Castle
23 1,777 12:39 22:22 50:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,905 41,530 56,890 3,450 132,775 151,181
29,260 46,090 40,370 6,700 122,420 150,542
46,455 27,527 28,375 2,340 104,697 117,813
39,505 23,415 12,365 2,800 78,085 88,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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