AoeStats
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Arena

507923131Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1047
+13
🇨🇳 Lithuanians · China
1019
+14
🇨🇳 Franks · China
974
+15
🇳🇿 Teutons · New Zealand
914
+18
🇲🇽 Vikings · Mexico
993
-16
979
-16
🇦🇷 Bengalis · Argentina
969
-15
🇹🇷 Sicilians · Türkiye
917
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,488 10:12 14:46 27:57 ⛏ Fast Castle
27 1,123 11:24 16:13 28:49 ⛏ Fast Castle
26 1,095 11:27 15:34 30:19 ⛏ Fast Castle
23 984 10:59 17:21 33:45 ⛏ Fast Castle
18 735 11:54 16:03 30:16 ⛏ Fast Castle
17 731 9:54 15:33 35:09 ⛏ Fast Castle
17 699 11:06 17:19 30:40 ⛏ Fast Castle
16 689 11:04 18:03 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,190 10,190 13,650 4,425 54,455 61,181
22,645 13,355 16,095 950 53,045 64,963
23,405 15,165 7,605 1,520 47,695 55,021
23,595 11,850 9,485 1,025 45,955 55,349
22,920 10,580 9,640 1,500 44,640 56,932
w
17,585 13,890 6,145 2,485 40,105 48,055
18,800 11,430 7,880 1,550 39,660 46,551
11,540 8,405 3,750 1,560 25,255 29,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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