AoeStats
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Oasis

507922382Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 8m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1067
+12
🇺🇸 Khitans · United States
1050
+13
🇻🇳 Persians · Vietnam
1038
+13
🇨🇳 Franks · China
925
+18
🇦🇺 Huns · Australia
999
-15
979
-14
🇺🇸 Cumans · United States
979
-14
🇺🇸 Portuguese · United States
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 525 — — —
25 215 — — —
25 213 — — —
25 214 — — —
22 192 — — —
17 144 — — —
9 75 — — —
3 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 275 0 0 2,625 2,523
1,550 585 0 0 2,135 2,428
1,050 250 0 0 1,300 1,684
900 400 0 0 1,300 1,640
500 125 0 0 625 745
450 0 0 0 450 895
450 0 0 0 450 599
0 84 0 0 84 63
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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