AoeStats
← Renga Revenge

Lombardia

509522961Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 78m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
757
+18
🇨🇳 Persians · China
729
+19
🇮🇳 Chinese · India
695
+20
🇺🇸 Franks · United States
653
+21
🇺🇸 Mongols · United States
911
-25
🇺🇸 Franks · United States
767
-19
🇺🇸 Franks · United States
760
-18
🇺🇸 Italians · United States
702
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,494 13:58 20:02 41:25 ⛏ Fast Castle
31 2,459 9:51 20:12 47:09 ⛏ Fast Castle
31 2,452 11:48 16:34 33:43 ⛏ Fast Castle
20 1,546 10:47 16:33 32:57 ⛏ Fast Castle
17 1,330 13:10 26:44 41:21
13 1,015 12:22 21:35 40:12 ⛏ Fast Castle
12 960 14:05 27:12 42:29 ⚔ Scout Rush
11 833 12:17 26:16 38:38

Resources

Player Food Wood Gold Stone Spent Collected
38,035 33,205 31,935 7,140 110,315 123,531
49,385 27,310 21,415 4,175 102,285 121,169
26,560 44,190 19,230 3,715 93,695 101,585
36,885 19,820 29,465 4,445 90,615 117,474
36,705 21,135 23,780 3,845 85,465 93,275
13,655 34,270 27,580 2,400 77,905 93,076
17,780 27,250 23,370 4,305 72,705 80,855
27,225 9,255 25,120 1,655 63,255 73,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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