AoeStats
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Fortress

508826039Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 61m 6s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1150
+14
🇹🇼 Huns · Taiwan
1136
+15
🇭🇰 Teutons · Hong Kong SAR China
1124
+15
🇦🇺 Poles · Australia
1119
+15
🇳🇱 Khmer · Netherlands
1155
-16
🇹🇼 Turks · Taiwan
1145
-16
🇮🇳 Portuguese · India
1100
-15
🇩🇪 Franks · Germany
1024
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,928 7:12 11:36 28:49 ⛏ Fast Castle
39 2,394 7:27 13:17 35:48 ⛏ Fast Castle
29 1,799 7:48 12:27 29:03 ⛏ Fast Castle
28 1,682 8:09 12:27 31:03 ⛏ Fast Castle
26 1,587 7:48 13:12 17:45 ◆ FC into Fast Imp
23 1,404 7:35 12:56 30:03 ⛏ Fast Castle
11 701 8:38 12:23 20:25 ⛏ Fast Castle
10 602 11:14 17:07 38:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,815 17,140 29,320 2,930 98,205 108,719
30,650 32,775 27,665 3,390 94,480 123,160
37,550 25,490 19,925 3,120 86,085 101,109
33,095 21,875 16,395 4,380 75,745 96,771
38,705 26,485 6,500 3,315 75,005 75,801
27,945 11,150 20,995 2,585 62,675 67,888
18,710 8,270 15,440 265 42,685 49,870
8,535 5,490 11,375 10,785 36,185 83,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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