AoeStats
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Arena

508505241Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 82m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1143
+17
🇪🇸 Spanish · Spain
1139
+17
🇺🇸 Sicilians · United States
1117
+18
🇹🇷 Byzantines · Türkiye
1102
+19
🇳🇱 Britons · Netherlands
1204
-19
🇸🇪 Bohemians · Sweden
1199
-20
🇳🇱 Khmer · Netherlands
1154
-17
🇬🇧 Romans · United Kingdom
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,841 12:02 16:14 33:09 ⛏ Fast Castle
40 3,325 11:00 14:43 28:37 ⛏ Fast Castle
35 2,856 10:25 18:25 30:49 ⛏ Fast Castle
25 2,087 10:19 21:17 35:36 ⛏ Fast Castle
24 1,968 11:09 15:34 27:55 ⛏ Fast Castle
24 1,978 11:55 16:31 25:12 ◆ FC into Fast Imp
23 1,924 11:46 19:16 34:13 ⛏ Fast Castle
22 1,775 21:24 27:04 44:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,215 31,230 42,575 5,205 144,225 157,856
62,775 19,961 38,930 3,560 125,226 173,601
65,235 29,345 22,745 6,640 123,965 147,541
55,320 51,225 11,905 3,175 121,625 126,395
58,120 39,530 14,065 2,690 114,405 126,549
39,935 43,522 15,910 5,150 104,517 108,187
29,680 12,360 20,865 3,550 66,455 76,044
23,920 22,840 7,855 3,110 57,725 72,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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