Four Lakes
509730581Analyzed1v1 RM
·
5d ago on Sep 27, 2026·
40m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
RIO1000's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
RIO1000
B
Feudal Age
11:29
vs 10:51
btm 32%
Castle Age
19:26
vs 20:09
top 41%
Imperial Age
32:44
vs 36:23
top 21%
eAPM
26
vs 32
btm 37%
First military
19:23
vs 12:45
btm 10%
▲
Fast Imperial Age at 32:44 — faster than 79% of analysed players on Four Lakes
▼
Loom after the Feudal click (11:09) — usually safest before it
▼
First military only at 19:23 (Spearman) — later than 90% of analysed players on Four Lakes
▲
Town centers almost never idle — 4s across the first 19:26
Terárko
B
Feudal Age
11:43
vs 10:51
btm 26%
Castle Age
19:53
vs 20:09
top 47%
Imperial Age
32:48
vs 36:23
top 21%
eAPM
35
vs 32
top 42%
First military
11:46
vs 12:45
top 37%
▲
Fast Imperial Age at 32:48 — faster than 79% of analysed players on Four Lakes
▲
Town centers almost never idle — 28s across the first 19:53