Arabia
508791001Analyzed1v1 RM
·
9d ago on Sep 24, 2026·
64m 14s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
RIO1000's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,962 analysed 1v1 players on Arabia.
El_Gusano
B
Feudal Age
10:39
vs 9:49
btm 27%
Castle Age
16:53
vs 21:48
top 6%
Imperial Age
36:22
vs 38:58
top 26%
eAPM
11
vs 38
btm 2%
First military
20:11
vs 10:33
btm 5%
▲
Fast Castle Age at 16:53 — faster than 94% of analysed players on Arabia
▲
Fast Imperial Age at 36:22 — faster than 74% of analysed players on Arabia
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 20:11 (Jaguar Warrior) — later than 95% of analysed players on Arabia
▲
Town centers almost never idle — 23s across the first 16:53
RIO1000
B
Feudal Age
12:06
vs 9:49
btm 8%
Castle Age
18:50
vs 21:48
top 12%
Imperial Age
34:44
vs 38:58
top 14%
eAPM
24
vs 38
btm 19%
First military
34:24
vs 10:33
btm 0%
▼
Slow Feudal Age at 12:06 — slower than 92% of analysed players on Arabia
▲
Fast Castle Age at 18:50 — faster than 88% of analysed players on Arabia
▲
Fast Imperial Age at 34:44 — faster than 86% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▼
First military only at 34:24 (Knight) — later than 100% of analysed players on Arabia
▲
Town centers almost never idle — 12s across the first 18:50