Four Lakes
508042009Analyzed1v1 RM
·
12d ago on Sep 20, 2026·
44m 40s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
RIO1000's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Leuthifur
D
Feudal Age
12:36
vs 10:51
btm 12%
Castle Age
21:31
vs 20:09
btm 34%
Imperial Age
36:56
vs 36:23
btm 46%
eAPM
19
vs 32
btm 19%
First military
12:20
vs 12:45
top 45%
▼
Slow Feudal Age at 12:36 — slower than 88% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom after the Feudal click (10:58) — usually safest before it
RIO1000
B
Feudal Age
10:13
vs 10:51
top 30%
Castle Age
20:43
vs 20:09
btm 43%
Imperial Age
33:08
vs 36:23
top 23%
eAPM
30
vs 32
btm 47%
First military
15:10
vs 12:45
btm 30%
▲
Fast Feudal Age at 10:13 — faster than 70% of analysed players on Four Lakes
▲
Fast Imperial Age at 33:08 — faster than 77% of analysed players on Four Lakes
▼
Loom after the Feudal click (8:06) — usually safest before it
▼
Town centers idle 3:59 of the first 20:43 — keep villagers queued