AoeStats
← RIO1000

Four Lakes

508042009Analyzed
1v1 RM · 12d ago on Sep 20, 2026· 44m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
867
+15
🇺🇸 Spanish · United States
855
-15

Win probability

RIO1000's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
Leuthifur D
Feudal Age 12:36 vs 10:51
btm 12%
Castle Age 21:31 vs 20:09
btm 34%
Imperial Age 36:56 vs 36:23
btm 46%
eAPM 19 vs 32
btm 19%
First military 12:20 vs 12:45
top 45%
▼ Slow Feudal Age at 12:36 — slower than 88% of analysed players on Four Lakes
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom after the Feudal click (10:58) — usually safest before it
RIO1000 B
Feudal Age 10:13 vs 10:51
top 30%
Castle Age 20:43 vs 20:09
btm 43%
Imperial Age 33:08 vs 36:23
top 23%
eAPM 30 vs 32
btm 47%
First military 15:10 vs 12:45
btm 30%
▲ Fast Feudal Age at 10:13 — faster than 70% of analysed players on Four Lakes
▲ Fast Imperial Age at 33:08 — faster than 77% of analysed players on Four Lakes
▼ Loom after the Feudal click (8:06) — usually safest before it
▼ Town centers idle 3:59 of the first 20:43 — keep villagers queued
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