AoeStats
← RIO1000

Arabia

508032798Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 48m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
973
+15
🇪🇸 Slavs · Spain
906
+18
🇲🇽 Magyars · Mexico
964
-17
🇺🇸 Goths · United States
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,421 9:43 21:34 47:07 ⚔ Scout Rush
41 1,983 10:03 21:46 46:15
37 1,826 11:21 20:43 45:33
20 953 11:31 23:14 —

Resources

Player Food Wood Gold Stone Spent Collected
24,120 12,895 5,685 2,350 45,050 50,930
17,640 11,893 8,685 1,750 39,968 45,550
13,895 12,226 10,955 2,700 39,776 41,442
14,695 5,666 9,165 1,100 30,626 31,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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