AoeStats
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Oasis

507200160Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 76m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
1121
+11
🇨🇷 Chinese · Costa Rica
1003
+16
🇨🇷 Italians · Costa Rica
998
+16
🇨🇷 Magyars · Costa Rica
973
+18
🇲🇽 Khmer · Mexico
1043
-17
🇲🇽 Hindustanis · Mexico
1030
-16
🇲🇽 Poles · Mexico
997
-15
🇨🇦 Teutons · Canada
951
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 4,665 10:25 18:21 33:58 ⚔ Scout Rush
54 4,153 10:41 31:09 47:23 ⚔ M@A into Archers
49 3,773 10:45 21:26 44:20 ⚔ Scouts into Archers
49 3,790 10:21 17:20 45:11 ⛏ Fast Castle
30 2,269 12:55 20:25 —
27 2,058 11:10 19:48 46:56 ⛏ Fast Castle
26 1,968 11:44 26:25 45:43 ⚔ Archer Rush
21 1,643 11:34 17:14 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,715 51,755 20,315 4,020 129,805 152,754
27,395 45,940 31,105 2,900 107,340 121,300
40,610 32,009 25,340 2,545 100,504 112,206
42,305 19,955 27,645 3,550 93,455 109,524
34,640 34,413 11,595 4,745 85,393 92,809
33,365 9,467 32,720 1,500 77,052 82,686
20,430 18,000 8,855 1,360 48,645 54,944
14,150 24,770 5,195 3,145 47,260 49,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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