AoeStats
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Arabia

507194866Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 46m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1060
+16
🇨🇴 Britons · Colombia
1051
+16
🇦🇷 Hindustanis · Argentina
1097
-17
🇲🇽 Magyars · Mexico
1027
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,846 9:17 21:12 41:03 ⚔ Drush into Scouts into Skirms
29 1,370 11:02 20:52 — ⚔ Scout Rush
27 1,274 11:12 23:52 38:46
22 1,031 9:57 25:26 40:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,585 13,542 6,510 1,120 36,757 45,252
19,005 9,517 6,900 950 36,372 39,303
9,575 10,253 7,420 1,500 28,748 35,333
7,410 4,644 3,140 875 16,069 17,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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