AoeStats
← RIO1000

Arabia

506553475Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 70m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1083
+15
🇺🇸 Mongols · United States
1048
+16
🇲🇽 Poles · Mexico
1027
+17
🇷🇴 Burgundians · Romania
1015
+18
🇲🇽 Bohemians · Mexico
1139
-20
🇦🇷 Ethiopians · Argentina
1051
-16
🇻🇪 Magyars · Venezuela
1031
-16
🇨🇱 Burgundians · Chile
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,780 10:53 20:32 49:50
35 2,487 10:07 24:52 46:16 ⚔ Scout Rush
33 2,300 9:50 18:38 42:35
32 2,270 10:19 20:46 40:23 ⚔ Scout Rush
31 2,205 11:02 21:38 37:11 ⚔ Archer Rush
28 1,996 10:03 17:23 34:27 ⛏ Fast Castle
20 1,430 10:21 20:01 44:53 ⛏ Fast Castle
18 1,246 12:55 19:24 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,585 27,753 17,280 3,850 97,468 111,690
49,755 32,284 7,285 3,210 92,534 106,010
31,510 29,387 22,550 2,450 85,897 94,137
34,875 27,633 17,375 3,665 83,548 88,431
33,010 19,228 21,460 1,350 75,048 82,845
28,515 29,608 12,415 2,665 73,203 85,267
22,490 24,927 14,825 1,755 63,997 83,647
22,130 6,619 18,070 885 47,704 49,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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