AoeStats
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Arena

506537052Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 42m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1295
+7
🇨🇱 Byzantines · Chile
1140
+12
🇨🇱 Japanese · Chile
1061
+14
🇨🇱 Hindustanis · Chile
961
+18
🇲🇽 Huns · Mexico
1070
-14
🇫🇷 Franks · France
1069
-14
🇲🇽 Britons · Mexico
1023
-12
🇧🇷 Aztecs · Brazil
1000
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,123 10:39 14:58 34:31 ⛏ Fast Castle
35 1,480 10:13 14:06 35:00 ⛏ Fast Castle
34 1,430 11:05 17:24 31:25 ⛏ Fast Castle
31 1,323 9:47 15:36 34:38 ⛏ Fast Castle
29 1,216 11:05 17:19 — ⚔ Archer Rush
26 1,110 11:57 16:14 26:48 ⛏ Fast Castle
24 1,012 12:24 17:14 32:41 ⛏ Fast Castle
20 848 10:24 14:22 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,785 16,955 9,880 3,800 56,420 68,877
24,510 24,105 6,055 880 55,550 67,055
17,295 9,885 10,285 2,150 39,615 47,266
17,895 10,930 9,315 1,200 39,340 40,398
16,930 13,625 4,765 1,835 37,155 42,606
10,425 11,090 8,245 1,665 31,425 39,035
9,355 7,813 4,495 1,670 23,333 26,514
8,720 6,115 3,370 750 18,955 22,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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