AoeStats
← RIO1000

Arabia

506533280Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 33m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1076
+16
🇦🇷 Bulgarians · Argentina
1056
+17
🇲🇽 Shu · Mexico
1099
-18
🇲🇽 Magyars · Mexico
1038
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,805 9:29 23:25 — ⚔ Drush into Skirms
43 1,438 9:47 21:09 — ⛏ Fast Castle
38 1,272 8:53 21:46 — ⚔ Scout Rush
23 769 9:34 22:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,310 8,921 3,255 100 19,586 19,815
8,640 7,760 1,260 1,140 18,800 19,605
8,200 3,123 5,675 35 17,033 17,326
6,330 6,505 2,710 300 15,845 16,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.